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Unannounced Project

Ongoing Project 

vTime Games

February 24 - Present

Working at vTime Games acting as a lead designer on a currently unannounced project of a well-established IP from Team17. I look forward to adding more details once the game is announced!​

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  • Overview

    • Responsible for covering all design aspects of the title from preproduction into production.

    • Assisted in winning the project through the pitching phase. 

    • Developed from a pitch to a Full Game Design Document â€‹

  • Gameplay and System Design

    • Brainstorming concepts with the team and translating them to full briefs.

    • Designing fundamentals of the gameplay experience from scratch.

    • Establishing game loops, rewards and economy. 

  • UX/UI

    • Working on User flow and Layout within Figma​

    • Establishing Standards and Consistency

    • Reviewing established UI from past titles and creating concepts to improve UX. 

    • Considering cross-platform input and accessibility. 

  • Level Design 

    • Designing a variety of gameplay-focused levels​

    • Balancing of content through different game modes, both linear and non-linear. 

    • Creating a Level Building Guide to simplify the creation process. 

  • Working with Others

    • Establishing regular communication with the client and other disciplines within the studio

    • Mentoring a junior designer to assist with the design of the project.  

  • Workflow Structure

    • Establishing Documentation Templates to assist in both the creation and use of content by other disciplines and Clients.  â€‹

 

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