
Unannounced Project
Ongoing Project
vTime Games
February 24 - Present
Working at vTime Games acting as a lead designer on a currently unannounced project of a well-established IP from Team17. I look forward to adding more details once the game is announced!​
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Overview
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Responsible for covering all design aspects of the title from preproduction into production.
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Assisted in winning the project through the pitching phase.
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Developed from a pitch to a Full Game Design Document ​
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Gameplay and System Design
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Brainstorming concepts with the team and translating them to full briefs.
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Designing fundamentals of the gameplay experience from scratch.
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Establishing game loops, rewards and economy.
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UX/UI
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Working on User flow and Layout within Figma​
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Establishing Standards and Consistency
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Reviewing established UI from past titles and creating concepts to improve UX.
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Considering cross-platform input and accessibility.
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Level Design
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Designing a variety of gameplay-focused levels​
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Balancing of content through different game modes, both linear and non-linear.
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Creating a Level Building Guide to simplify the creation process.
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Working with Others
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Establishing regular communication with the client and other disciplines within the studio
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Mentoring a junior designer to assist with the design of the project.
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Workflow Structure
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Establishing Documentation Templates to assist in both the creation and use of content by other disciplines and Clients. ​
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