top of page

Hello, I'm Jack Brooksby, 
a Generalist Game Designer with 5 years of experience.
​

Scroll down to see some of my work

Unannounced Project

Working at vTime Games acting as a lead designer on a currently unannounced project of a well-established IP from Team17

​

Overview:​

  • Responsible for covering all design aspects of the title from pre-production to production. 

  • Gameplay - Designing fundamentals of the gameplay experience from scratch.

  • Level Design - Designing a variety of gameplay-focused levels

  • Teamwork - Establishing regular communication with the client and other disciplines within the studio 

  • Management - Mentoring a junior designer to assist with the design of the project.

​

See more...

Border Bots VR (2024)

Working at vTime Games as a Games Designer on Border Bots VR, a puzzle game inspired by Papers Please, built in Unity.  

​

Overview:​​​

  • Gameplay - Multiple aspects of VR gameplay. 

  • Systems - Progression, Tutorials, Narrative

  • Narrative - Content, Direction, Implementation

  • Level Design - Creating spaces supporting narrative-focused gameplay and VR interactions. 

  • Teamwork - Cross-discipline communication in a mid-sized team. 

  • Tools - Confluence, Unity, Visual Scripting, Arcweave.
     

​

See more...

House Of Ashes(2022)

maxresdefault_edited_edited.jpg

Working at Supermassive Games as a junior designer on the Dark Pictures Anthology: House of Ashes in Unreal Engine 4.

​

Overview:​

  • Gameplay - Creating gameplay moments in blueprints

  • Level - Blockouts, Collisions, Cameras

  • Cinematics - Data Placement, Cameras, Sequencer

  • Other - Localisation, User testing, Animations

  • Docs - Binding System 

  • Teamwork - Working closely with other designers and camera artists.

  • Tools - Unreal Engine 4, Perforce, Jira

​

See more...

Other Work

bottom of page