Hello, I'm Jack Brooksby,
a Generalist Game Designer with 5 years of experience.
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Scroll down to see some of my work
Unannounced Project

Working at vTime Games acting as a lead designer on a currently unannounced project of a well-established IP from Team17
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Overview:​
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Responsible for covering all design aspects of the title from pre-production to production.
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Gameplay - Designing fundamentals of the gameplay experience from scratch.
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Level Design - Designing a variety of gameplay-focused levels
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Teamwork - Establishing regular communication with the client and other disciplines within the studio
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Management - Mentoring a junior designer to assist with the design of the project.
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Border Bots VR (2024)
Working at vTime Games as a Games Designer on Border Bots VR, a puzzle game inspired by Papers Please, built in Unity.
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Overview:​​​
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Gameplay - Multiple aspects of VR gameplay.
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Systems - Progression, Tutorials, Narrative
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Narrative - Content, Direction, Implementation
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Level Design - Creating spaces supporting narrative-focused gameplay and VR interactions.
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Teamwork - Cross-discipline communication in a mid-sized team.
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Tools - Confluence, Unity, Visual Scripting, Arcweave.
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House Of Ashes(2022)

Working at Supermassive Games as a junior designer on the Dark Pictures Anthology: House of Ashes in Unreal Engine 4.
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Overview:​
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Gameplay - Creating gameplay moments in blueprints
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Level - Blockouts, Collisions, Cameras
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Cinematics - Data Placement, Cameras, Sequencer
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Other - Localisation, User testing, Animations
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Docs - Binding System
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Teamwork - Working closely with other designers and camera artists.
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Tools - Unreal Engine 4, Perforce, Jira
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